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Kitchen Revengeance

Reward & Progression concept for System Design

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 Concept by Eduardo Fornieles

Kitchen by Phil Stolz

Reward System + Game Loop =

Impact of extrinsic reward on intrinsic motivation

- Earning ingredients allows the player to craft new weapons with different destruction system and so different ways to destroy enemies.

- Example : - Sharp weapons : Cut the enemy’s in part.
                 - Crossbow: Impales the enemy on walls.

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Progression System + Game Loop =

Player's elements mechanical pogression

Rules : In the kitchen station, the player can customize his weapon (e.g. transform his ketchup gun into a mustard gun).

Parameters : The speed at which the character will move in the game.

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Feel free to Read more about Kitchen Revengeance

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