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Kitchen Revengeance
Reward & Progression concept for System Design




Concept by Eduardo Fornieles
Kitchen by Phil Stolz
Reward System + Game Loop =
Impact of extrinsic reward on intrinsic motivation
- Earning ingredients allows the player to craft new weapons with different destruction system and so different ways to destroy enemies.
- Example : - Sharp weapons : Cut the enemy’s in part.
- Crossbow: Impales the enemy on walls.


Progression System + Game Loop =
Player's elements mechanical pogression
Rules : In the kitchen station, the player can customize his weapon (e.g. transform his ketchup gun into a mustard gun).
Parameters : The speed at which the character will move in the game.


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