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UX / UI Analysis
A UX / UI Analysis Document

An analysis of which game?
Fot this Analysis, i choose Clash Royale.
The aim is to highlight the elements that help to immerse the player and create a clear, fluid experience.


What is The "Key Elements"?

The use of bright colors to highlight important elements of the game.
Items such as "invite a friend" and "request cards" are colored yellow.
Green color is used to highlight features such as "make a donation".
Red color is used to notify the player.
Blue color is for the main UI.
Menu, Accessibility & Fluency?

Smooths navigation between the differents tabs :
- social,
- battle,
- shop,
- cards,
- events.
Return intituevly where the player needs.
For the main menu of the game :
For the accessibility and the fluency of the game :
Important game features are spread through the bottom on 50%
of the screen.
- Scrolling menu bar.
- Playing cards during a fight.
Feel free to Read more about the UX / UI Analysis

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