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UX / UI Analysis

A UX / UI Analysis Document

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An analysis of which game?

Fot this Analysis, i choose Clash Royale.
The aim is to highlight the elements that help to immerse the player and create a clear, fluid experience.

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What is The "Key Elements"?

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The use of bright colors to highlight important elements of the game. 

Items such as "invite a friend" and "request cards" are colored yellow.

Green color is used to highlight features such as "make a donation".

Red color is used to notify the player. 

Blue color is for the main UI.

Menu, Accessibility & Fluency?

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Smooths navigation between the differents tabs : 
- social,
- battle,
- shop,

- cards,
- events.
 

Return intituevly where the player needs.

For the main menu of the game : 

For the accessibility and the fluency of the game : 

Important game features are spread through the bottom on 50% 
of the screen. 

- Scrolling menu bar. 

- Playing cards during a fight.
 

Feel free to Read more about the UX / UI Analysis

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