
Echoes of Heroes
Teamwork project for Steam
Genre : Sword Fighting Action game.
Engine : Unreal Engine 5.
Theme : Fantasty, family story.
Team Size : 4.
Duration : Undetermined.
Echoes of Heroes is an action-adventure game that tells the story of a young swordsman named Ethan, determined to prove his worth and restore his family's honour. After the mysterious disappearance of his relatives, he inherits their old home and discovers a world full of dangers and revelations.
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Atmosphere? Universe?
The game is set in a fantasy world where magic and swordplay come together. The settings range from medieval cities to enchanted forests and dungeons filled with mythical creatures. The atmosphere is both epic and mysterious, with a touch of nostalgia that makes sense of Ethan's family's lost history.
References?

Swordsman : A meta quest game

Reaper : Tale of a Pale Swordsman
What about Game Mechanics?
Epic Combat > The game features a fluid and dynamic combat system where players can use sword combos to defeat a variety of enemies, from simple bandits to mythical creatures.
Exploration and Puzzles > Ethan must explore vast environments and uncover hidden secrets, solving riddles and puzzles to progress through the story and unlock new powers.
Legacy and Evolution > By collecting artefacts and completing quests, Ethan improves his skills, unlocks new abilities and strengthens his connection to his family's legacy.
Relationships and Choices > The player can interact with a variety of non-player characters, making decisions that affect the course of the story and forging alliances that will have an impact on the game's conclusion.
Epic Boss Battles > The game features battles against imposing bosses, each with its own combat mechanics and weaknesses to exploit.
This is Blueprint Programmation for this Prototype? Yeah!
A game with an Attack System?





An AI with its own Behavior?





Also a Quest System with a quest giver?





Setting up a component to manage quests?




